A "House" is a subgroup of the Call of Fate guild dedicated to a certain stated cause. A House may exist as a group inside a specific game, or as a community group unrelated to any game, or bridge both. Houses come with requirements and responsibilities as outlined below. Guild members may join one or more Houses, or opt to join none. Example Houses could be a group dedicated to achieving realm first boss kills, a particular group of friends, a Halo Clan, or a Call of Fate Reading Club.
Do I have to join a House?
No - there is no requirement to join a House; it is just fine to be a member-at-large of the Call of Fate, and you will still have the opportunity to engage in certain events by all CoF Houses.
What are the advantages of joining a House?
Houses are entitled to certain perks, to which the members of that House have access. Perks include but are not limited to participating in House events (which can be private), forum-space within the Call of Fate (private or public), and more as detailed below.
How do I join a House?
Each House is free to determine their own requirements and processes for joining. A standard template for the process will be provided, but you are free to add/delete/alter the process as you see fit. Keep in mind that the harder you make the application process, the less likely it will be that other CoFers will apply to your group, so the CoF Music Hippies may allow new members to hit a "join up" button and get in, whereas the Diehard Ladder Dominating Call of Duty Clan may require a history of your win/loss ratio with screenshots and 3 references to join. Any application process should be designed to include those that meet qualification standards.
I have a great idea for a House. How do I go about starting one?
Creating a new House is done by petitioning the Regency for the granting of a House Charter. Upon completion of the Charter, just forward it to any member of the Regency. The Regency will evaluate your petition and either grant a charter or offer suggestions on how to adjust your application to achieve a charter. The goal is to make it simple to create a house as long as you follow the guidelines below.
All Houses need a name. This is an opportunity to be creative - indulge in a little light role-playing, even.
Mission Statement. What is the purpose of this House? Will you lead the charge in PvP combat, or contribute to the atmosphere of the major cities with your in-character witty repartee?
A Lord or Lady of the House. This individual will represent the House with a seat on the guild's High Council, and is considered the leader of the House. For Houses that are involved in a specific game, this individual will also hold an officer's seat in-game.
A clearly defined set of requirements and process to join. [LINK TO PROCESS AND REQUIREMENTS TEMPLATE]
(Optional, but highly encouraged) A short roleplay-esque back story explaining the House's connection to the Call of Fate, to be represented in the official guild timeline.
Sounds great, but why do I want to form a House?
A House Charter confers a number of benefits to the members of the House.
Private forums within the Call of Fate website. These can be used at the House's discretion to plan House events, talk strategy, post pics of your latest gear acquisition, whatever! Access to these forums may be restricted to members of the House, or may be public, at the discretion of the House's leadership.
Representation on the High Council. The Lord or Lady of the House will have a seat at the High Council, to influence guild-wide policy and bring concerns (or accolades!) to the Regency.
(Game-related Houses only) Representation in the officer corps of the relevant game branch, per that branch's implementation of Houses. (See additional game FAQs for specifics.)
Recruiting privileges. Each House will have the ability to recruit new members into the Call of Fate through their House. Are you a group of late-night raiders, for example, but you're short a regular healer? Now you can find and invite that person into our larger family by their joining your House. Running the CoF Geocaching club, but you're short a cryptography expert? Bring one in! Houses have the option to open and close their recruiting as they need. Houses are expected to work closely with the branch Recruiting Officer (or GM if the branch has no Recruiting Officer) to meet any special constraints of the branch in the case of game-related Houses.
Freedom of playstyle. This is the big one. Want to be an elite, 15 strong Ranked Battleground team that only wears teal? Do it! Do you want to have a group that indulges in light role playing while leveling? Do it!
What does my House bring to the Call of Fate?
As you may have guessed, there are a number of expectations placed upon each House.
Each House will contribute to at least one guild-wide (or branch-wide, in the case of game-related Houses) event per month. This can be just about anything, as long as it is open to the general membership of the Call of Fate. Possible events include, but are not limited to, races, chases, scavenger hunts, BASE jumping at targets without parachutes (in-game, duh), legacy content runs, etc. For non-game-related Houses, this can be something like a Ventrilo meeting to discuss the monthly book (in the case of a Book club, for example). See specific game FAQs for additional details on this.
Each House will publish at least one House or Guild news event to the forums each month.
Game-related houses will be asked to participate in all Guild Meetings. Participation can range from a simple State of the House message to loot or crafted gear giveaways; this is again a place to be creative.
Houses that are not game-centric are asked to contribute regularly to the general or guild-wide area of the forums.
I've submitted my Charter. Now what?
After you and the other founding members of your House submit your Charter Petition to the Regency, the Regents will review it for correctness/completeness. After initial review, the Charter will be directed to either the High Council (for non-game-centric Houses) or to the Officer Corps of the relevant game (for game-related Houses) for ratification. Ratification is done by vote, with a simple majority required for approval. Following this step, the Charter will be returned to the Regency along with the vote tally and comments from the ratifying body. The Regency will then grant or deny the petition, informed by the vote tally and comments. Final authority for granting Charters lies with the Regency, but Regents will be expected to justify variance from the vote tally. Following the granting of a Charter, appropriate forum space and privileges will be created and if appropriate, in-game promotions made - preferably via a short ceremony.