Built upon a foundation of respect, the Call of Fate exemplifies the spirit of friendship and mutual support in a variety of venues, both in the games we play and within our community at www.calloffate.com. We strive to encourage one another; to spur each other on to the heights of success in our individual endeavors while acknowledging a variety of play styles, ability levels and motivations - this is our singular identifying characteristic.
Though we are tolerant and helpful, we frown upon entitlement; for only through hard work and concerted effort will we improve as individuals and thereby as a guild. We are home to the whole gamut of personalities, and though we recognize that like-minded individuals will gravitate to each other, we are at our heart an inclusionary group.
Our doors are open to the dreamer, the wanderer, the mystic, the jester, the leader, the follower, the powerful and mild alike; cross us and learn that we are all one - we are family, we are friends, we are the Call of Fate.
Herein are listed the Houses of the Call of Fate. Please see the House Lord or Ladies for details on specific Houses.
Call of Frag
House Lord: Sloshed (Kuro)
Mission statement: Call of Frag seeks to establish an organized Call of Fate presence in the world of FPS games. CoFrag will provide an outlet for members to socialize, let off steam, and above all to have fun - usually through the judicious application of rockets to the face.
Membership requirements:Any member of any active CoF house or branch may receive immediate entry to base member. People not currently a part of Call of Fate can join Call of Frag by spending at least 8 hours on a Call of Frag server, and then receive approval from at least 2 server admins, or by the server owner. Especially in the initial stages of recruiting, the server owner alone can bypass the time requirement for a prospective member. Supporting members are those that have donated some amount to the upkeep and maintenance of the server - this will offer benefits to those that choose to donate. Server admins are appointed by the owner. Server operators will be whatever gullible fools the owner can con into assisting with the maintenance of the server. All members must agree to abide by stated server rules as well as the larger Call of Fate guidelines. Failure to do so can result in temporary to permanent consequences. (banning/loss of privileges/removal from CoFrag). Some basic server rules: In general the atmosphere will be adult in terms of language. Abusive/racist language will not be tolerated. No pornographic sprays will be permitted. Excessive microphone spam will not be permitted. Hacking/cheating will not be permitted. General moronity and idiotness will be dealt with as deemed appropriate. Members bearing the CoF tag when joining other servers are expected to abide by those server rules, and likewise be beholden to CoF rules on the CoF servers. Essentially, we are not here to judge the sort of servers you frequent, so long as you aren't creating problems for CoF by your actions on other servers.
Backstory: One day, eons ago, a counterterrorism operative eyed the surroundings of de_dust. Pulling out his knife in order to speed his movement, he proceeded to bunny-hop towards the terrorist bomb target. As he arrived, he heard across his radio that the bomb had been planted. Sure enough, he saw the non-descript package and quickly bunny-hopped over to it. Seconds ticked down as the CT operative frantically worked at defusing the bomb. At the last instant, a bullet ripped through the foot of the CT operative, killing him instantly. Moments later, the bomb detonated among shrieks of "Freaking AWPer!” and "Damned Campers!” The player behind the CT operative vowed to exact revenge on the sniping SOB, and would do so in the most brutal fashion. He would become a server admin.
House Lady: Gavina
Mission statement: A social House intended as a retreat for the women of Call of Fate.
The Call of Fate guild has always had a strong, core, segment of female members. We were gaming ladies long before on-line gaming became popular among women. We’ve commiserated over each other’s love lives, children, work-woes, and kitchen disasters as well as how best to spec our characters and why it is we always get asked to play healers and be the guild tailors. Over the years our communication channels have expanded beyond guild chat to include the CoF forums as well as email, IRC, and Facebook.
The Call of Fate Ladies’ House will move forward with the goal of integrating all of our diverse communication and networking means under the umbrella of Call of Fate. We will strive to welcome all new female members who join the Call of Fate as well as continue to maintain the relationships we have developed in previous games. This is a social house, so, while we will still have many discussions focused on gaming matters and how they specifically affect the women of the guild, the larger focus will be on our daily lives and "IRL” concerns.
Membership requirements: A member must be a "real life" woman as confirmed by at least two other members of the House.
Backstory: Bob smiled tentatively as he entered the tavern. A recruit so new to the Call of Fate that he still had that "new member” glow ( and smell if you asked the dwarves) about him, he followed his sponsor to a table set just off the entrance-way. The Call of Fate was certainly large and prosperous- the tavern was packed to the rafters with every manner of being. There were elves in at least four variations and a similar repertoire of dwarves. There were pirates and nobles, shifty eyed rogues, taurens, orcs, skalds, and one fellow who looked a good deal like Captain Kirk. There were also a great many women- of all shapes and sizes, colors and races. They had, to Bob’s admiring eye, one thing in common- they were all attractive.
A buxom lass with reddish-gold hair and blue face paint sidled between tables, plunked down a foaming tankard in front of a pale elven ranger and winked at him. Bob eyed her appreciatively. He was thirsty too and had a pocket full of coins.
"Hey lass! Bring me one of those and your pretty smile when you come back!”
The near-clamor of voices in the tavern died -suddenly.
There wasn’t even time for Bob to register the changed atmosphere before the whisper of bows being strung, knives snicking from sheaths and guns being cocked filled the air. From the farthest corner there was a growled murmur and a strange, unearthly blue glow begin to creep up the walls.
"Come here you idiot.” Bob’s sponsor grabbed him by the scruff of the neck and drug him further into the corner. "Are you TRYING to die on your first day here?”
Bob looked around. That weird blue glow was getting brighter and starting to hurt his eyes. It lit the features of those nearest in disturbing contrasts. Most of the men were either shaking their heads in disgust or sending the new recruit looks of abject pity. The women, ALL of the women, looked ready to kill him. Bob also noted, for the first time, how many looked quite capable of killing him.
"Enough, ladies.” The words carried despite the fact that the speaker did not shout or even raise his head. He was sitting in small raised area of the tavern, surrounded by men who, like himself, exuded authority. There was nothing special about the men, or the ladies that surrounded them at the lone table on that raised dais. Their images seemed to shift from form to form. Bob found it hard to make eye contact with any of them.
There was another murmur from the farthest corner and the blue light ceased humming. Bob’s sponsor visibly relaxed, then scooted over on his bench to make room for the pale elven ranger, a red-bearded dwarf, a man wearing a slouch hat with a full sleeved shirt, and a hulking firbolg. "Look lad, I know we just filled your head with rules and creeds and all such things, but you’ve got to learn something quick, before you get yourself, and several of us, killed.” Bob’s sponsor nodded across the way to the young woman Bob had first noted. She had her back turned to them now, surrounded by a gaggle of fellow women. They seemed to be pushing their way towards the corner from whence the blue glow had emanated. "The ladies in this tavern aren’t bar wenches. If we are very lucky…”
"Or very, very good..” the ranger interrupted with a wry grin that sparked snickers and rolled eyes around the table.
"…or very good, the women of this guild might consent to feed us or bring us a beer. But women in this guild aren’t your buff bots, your tailoring alts, or some 600lb slob named Joe who lives in his mother’s basement. These women play the same games we do, and honestly, they often do it better than we do. They heal us, craft our armor, jewels and ships,.. heck some of them do actually cook.”
Vigorous and appreciative nods followed this comment.
"But they also stab dragons in the back, unleash unholy spirits down on our enemies heads and can put an arrow or bullet through your eye at a thousand paces.”
Bob’s sponsor nodded toward the dais area. "Those ladies up there as much made this guild as their husbands did. We’ve had female guild leaders, female battle-masters and more female officers than you can count.”
"They talk too.” This was said by the Firbolg whose huge hands had knuckles bigger than Bob’s knees. At the raised eyebrow of the elf, the firbolg elaborated "They talk across realms I mean. They share recipes, talk about their little ones, commiserate about pets. I’m quite sure they spend more than a few hours complaining about us.”
The elf interjected. "If you are very lucky they might forgive you for that unintended comment. Well…. most of them will. Really they aren’t a mean or blood thirsty lot and once you settle in they’ll take to you well enough. If you are very,very lucky, and good, you might even be lucky enough to marry one. I did.”
The pirate-looking fellow smiled kindly. "Look, they can be a fear inspiring bunch, especially when they stand united. But you’re one of us now, and while they might lecture, harass, annoy, tease and otherwise torment you within the guild, they’ll fight to the death for you when the time comes.”
"This guild is like a family, and they are the mothers, sisters and daughters. There are even a few crazy, murderous, aunts sprinkled in there for flavor. They’re ours, though. I can’t imagine guild life without them.”
The dwarf slapped his palm on the table top and nodded agreement. "Wouldn’t have Call of Fate without the women.”
Bob’s sponsor looked down at him. "Do you understand now, lad?”
Bob nodded enthusiastically.
"Good. Because new recruits ALWAYS buy the first…”
"… or fifteenth as the case may be,” said the dwarf.
"… round. And the bar, lad, is in that corner.” Bob’s sponsor pointed to the farthest corner where a great many women were now gathered. It was the corner where the light had come from. "Go on now, make yourself known to the Ladies of the House.”
House Lord: Tyr
Mission statement: A Guild Wars 2-centric House for the participation in and enjoyment of small group World vs. World vs. World combat.
Our house exists to play a strategic and effective role in smaller scale WvWvW encounters on the Emhry Bay server for Guild Wars 2. Wandering Guardians is not dedicated solely to hardcore WvWvW, but plan to enjoy and explore all aspects of Guild Wars 2. Most members have limited in-game time, yet work to play at a high level and desire to conquer the hardest group content available.
The house is simply an extension of Call of Fate located on the Guild Wars 2 Emhry Bay server that share the same guild chat as Call of Fate on Jade Quarry. We actively participate in all PvE events/content on the JQ server including Dungeons, Fractals, Meta-events, and Guild Missions.
Membership requirements: Wandering Guardians is open to any Call of Fate member with a desire to participate in WvWvW on a smaller, more strategic scale.