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Nightshroud
Guild Ally
Joined: Dec-15-04 Online Status: Offline Posts: 2068 |
Topic: High End Weapon Enchants TestingPosted: Jun-05-05 at 3:41pm |
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On the Test realm, I had my 1.6 second fast sword and my 3.5 second
slow Polearm enchanted with each of the enchants. Then I ground
on level 48ish elite trolls in Hinterlands. I used Procwatch to
count procs and a lot of Mekaraa to keep my health up while I
fought. Thanks everyone who lent materials and time!
Edited by Alastriona |
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Baka
CoF Lead Council
Crown Prince of Fluff Joined: Nov-23-02 Location: Sector 2814 Online Status: Offline Posts: 11783 |
Posted: Jun-05-05 at 5:08pm |
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Thanks Alastriona.
Remember everyone that you don't loose anything by lending the component to the enchanter so that when they copy their character over to test they have the goods to give Alastriona the enchant for testing. After the character copy is done, you can get your component back of course. /obvious |
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This post only underscores the solidity of my bulk like a tarpaulin draped over a concrete pylon.
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Nightshroud
Guild Ally
Joined: Dec-15-04 Online Status: Offline Posts: 2068 |
Posted: Jun-05-05 at 5:51pm |
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Thanks Baka. Good to have that clear for people.
My plan is thus: 1) Load up the components for ALL the enchants listed above on Alastriona. 2) Copy Alastriona to Test. 3) Meanwhile, back on Alleria, hand all the components to Mekara. 4) Mekara will then copy herself to Test. 5) Meanwhile, back on Alleria, we give components back to all lenders. 6) On Test, we'll have enough components to do all the enchants TWICE. I need to do each one on my fast sword and my slow polearm. This has two advantages. For one, I can find out if stuff is procs per minute or just a fixed chance on it. For two, I can crossreference either style between the two weapons. If the numerical results match then I know my testing is accurate. If they don't, I look for a flaw in my testing procedure until they do match. I'm looking to start on this today. Test realm may close for a while Tuesday morning. Edited by Alastriona |
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Xaazier
WoW Member
WoW Raid Council Joined: Aug-31-02 Location: United States Online Status: Offline Posts: 3543 |
Posted: Jun-05-05 at 7:46pm |
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test realm may close for a few weeks tuesday morning:)
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WoW-Heroes
"Gear does not make you a better player, it only enhances what is already there." - Latro |
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Nightshroud
Guild Ally
Joined: Dec-15-04 Online Status: Offline Posts: 2068 |
Posted: Jun-05-05 at 8:35pm |
That's why I'm rushing to get this done tonight and tomorrow. :P By the way, all components have been lent. Thanks much to you folks who did! Have them back to you shortly. |
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Doki
CoF Traveler
Naturally Juicy! Joined: Nov-30-04 Location: Isle Of Man Online Status: Offline Posts: 5590 |
Posted: Jun-06-05 at 8:15am |
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I'm very interested to see the numbers that you come up with. At
some point I'll have a melee class at a high enough level to benifit
from this. :)
-Doki |
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yiff.
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Demis
WoW Member
Joined: May-08-05 Location: United States Online Status: Offline Posts: 28 |
Posted: Jun-06-05 at 12:46pm |
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Awesome Idea, and look forward to the rest of the results as it's almost time to pick and chose which one's to use, and which one's to ignore. |
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Demis Nykatic
40 Paladin Call of Fate |
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Cerebus
Trinity Guildmaster
General Gnomesauce Joined: May-07-02 Location: United States Online Status: Offline Posts: 13841 |
Posted: Jun-07-05 at 11:56am |
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Great Alas, thanks for running this test!
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Sucker for Achievements
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Nightshroud
Guild Ally
Joined: Dec-15-04 Online Status: Offline Posts: 2068 |
Posted: Jun-07-05 at 12:12pm |
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I wasn't able to test Lifestealing before the Test server went
down. Looking to put this on my real server slow weapon
tonight. Common wisdom is that this is a bad idea. My
policy with bad ideas is to try them out and see what happens. >D
At any rate, as the disclaimer in the first post says...don't use this thread to make your decisions...yet. Except that I recommend avoiding Icy Chill because it totally sucks unless you realize you're paying just for the cool glow. Unholy Weapon also sounds like it's awful except for the cool animation. -15 damage some of the time is insignificant when high-end mobs hit for hundreds and hundreds. AND both Icy Chill and Unholy take a debuff slot unworthy of MC debuff slots. If you put them on your weapon, expect to be asked not to use that weapon in Molten Core. |
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Faya
Guild Ally
Joined: Jun-07-05 Online Status: Offline Posts: 3 |
Posted: Jun-07-05 at 2:40pm |
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At last, I can post myself!
Your data seems to pretty clearly confirm the theory that procs are calculated on a per-minute basis rather than a per-swing basis. The question then becomes how that calculation is done. Two possibilities occur to me immediately: 1. The game reverse-calculates a per-swing proc rate based on your weapon's speed, then ties the proc into swings of your weapon with thew newly-calculated chance to proc. 2. The game tracks the proc rate as a % chance per second and does the proc calculation once per second. This way, a 10/min rate would be a 16.6% chance per second of a proc. The randomizer would just do a roll each second to determine whether or not a proc happens, as long as attack is on and the target is in melee range. This would NOT be tied to weapon swings, so it would be entirely possible for a proc to appear to follow a miss in the combat log. I'm almost inclined to think the second case might be right, because I feel like I've seen procs hit after a miss. A related puzzle is that I KNOW I've seen two poison procs happen simultaneously when I only have one weapon poisoned. If procs and poisons work the same way, that might indicate that my second theory is correct... I'd be seeing procs on two consecutive seconds that show up in the combat log simultaneously because of prior activity in the first second. Of course, that gets into how the combat log prioritizes reporting of various actions, which is a whole different kettle of fish. |
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Faya
60 Rogue - SIC of Jade Order |
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Faythe
WoW Member
Joined: Sep-02-04 Location: Albania Online Status: Offline Posts: 112 |
Posted: Jun-09-05 at 1:48pm |
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Any chance you could give us some insight into how Omen of Clarity procs for druids? This is a buff we cast on ourselves that allows us to process a free nuke or heal. I'd love to find out if the weapon I'm using plays into this ability. Faythe |
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Nightshroud
Guild Ally
Joined: Dec-15-04 Online Status: Offline Posts: 2068 |
Posted: Jun-09-05 at 3:18pm |
Um, not really. I don't have a Druid nor do I plan to have one anytime soon. ...but, for only $19.95 YOU TOO can learn how to figure this stuff out! Just grab ProcWatch from your favorite add-ons site. But me in-game if you have trouble figuring it out. Just remember to watch your combat log and count hits and procs for a couple times to make sure ProcWatch is counting correctly. Make sure it still works if you proc on the first hit in a fight, etc. Don't pay attention to it's "procs per minute" calculation, it does it in a bad way. Just take the number of hits and the number of procs and post'm here. |
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Xaazier
WoW Member
WoW Raid Council Joined: Aug-31-02 Location: United States Online Status: Offline Posts: 3543 |
Posted: Jul-22-05 at 6:22pm |
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/bump
wondering whats best for a slow not high end 3.8 axe like Executioner's Cleaver fiery or +5? or +7 .. |
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WoW-Heroes
"Gear does not make you a better player, it only enhances what is already there." - Latro |
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Nightshroud
Guild Ally
Joined: Dec-15-04 Online Status: Offline Posts: 2068 |
Posted: Jul-23-05 at 12:32am |
Well, obviously +7 is better than +5. :P Fiery will add four and a half fire DPS (cuts through armor) which is nice. +7 would add 1.84 physical DPS to a 3.8 speed axe. Both of these are just counting swings, of course. Any instant attacks you have will benefit from the +7 but not from Fiery. I consider Fiery the best melee enchant. *shrug* |
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Roger
Guild Ally
Joined: Apr-26-06 Location: Sweden Online Status: Offline Posts: 1 |
Posted: Apr-26-06 at 7:33am |
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Nightshroud, thank you for the information on the enchants! I noticed that you didn't have the chance to test lifestealing on a fast weapon, so the following acticle might be useful which tests lifestealing on a 1.50 speed dagger: |
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Nightshroud
Guild Ally
Joined: Dec-15-04 Online Status: Offline Posts: 2068 |
Posted: Apr-26-06 at 2:25pm |
Thanks for the pointer, Roger. I'm rusty on this sort of thing so I may be way off, but... 1.5sec dagger 578 hits 64 procs (1.5*578)/60 = 14.45 minutes 64/14.45 = 4.43 procs per minute --- 2.1sec mace 740 hits 133 procs (2.1*740)/60 = 25.9 minutes 133/25.9 = 5.14 procs per minute The number minutes spent fighting on your page is higher than the time I used here to determine procs per minute. Mine is idealized...only taking into account seconds spent making successful hits (and therefore a chance to proc). I found with the other enchants that the larger the sample time, the closer the procs per minute for fast and slow weapons converge on one number. For lifestealing, it's probably somewhere between 5.14 and 4.43 procs per minute. Still a lot of spread, so more hits on the order of several thousand each weapon help to narrow that down. I got something in this general range too...but didn't test it as much as you did. Your observations about scaling % chance per hit based on weapon speed are spot on. The idealized procs per minute number is the constant involved that varies by enchant. I should hop on Test Realm and do this testing again. Thanks for dropping by, Nightshroud P.S. - I can't read Members Only forum anymore, in case folks have written me anything there. |
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