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What is the Call of
Fate?
The Call of Fate (CoF) is a group of people from all over the world that have
come together to bond in friendship and mutual support on many different game
worlds.The original home of the CoF was on the Frostfell server of Asheron's
Call (est. 1999), and since its inception it has spread to many other worlds.
At present, the CoF holds a presence in Anarchy Online, in Asheron's Call 1,
in City of Heroes, on both the Guinevere
(Hibernia) and Tristan (Midgard) servers in Dark Age of Camelot, in Everquest 2,
and in World of Warcraft.
We are friends and family. We are honorable and friendly. We try to exemplify
what is best in human nature. Frankly, we do a damned good job of it.
Who's in charge here?
Each branch of the CoF is run by its own officers, who establish that group's
structure, playstyle, and guidelines. The top 2 ranking officers (the Monarch
and First Officer) of each game world sit on the "High Council," which oversees
all game worlds. All of this sits under the guidance of the Call of Fate Guildmasters -
Ishamael Creed, Cerebus, and Maingray, who work on the website and lead the
guild.
Check the guild FAQs on the various game worlds to get more details on who the
officers are and how they may be contacted for your particular game. Officers may
be contacted by a link on their main portal page, or by sending them a private
message (PM) in the forums.
Are you recruiting new members?
Absolutely! However, as an organization of players, we have a motto for recruitment:
Build friendships, not empires. We are much more about keeping the faith and
keeping a close group than we are about becoming a massive unwieldy allegiance
of players who don't know each other. We invite friends to join us on our quests
and socializations, and if they decide to become guild-mates, then so be it. But
they will be friends most of all.
How does CoF assign new Officers?
The job of guild officer is not a glorious one. It's a job of service, and
reflects loyalty and the willingness to put your own interests aside to help out
your fellows in the guild.
You are promoted by the monarch and existing Officers of that branch of the CoF
(AC, DAoC etc). No-one arbitrarily throws the label "officer" on someone because
we decide we like them. We rely on them coming to notice through their actions...
leading quests, posting useful information on the boards, setting up things beneficial
to the guild and MAINTAINING those worthy actions. Most Officers are obvious, without
them having to ask to be one.
Contact your CoF branch monarch or an officer to inquire more on this subject.
Does the CoF play PK (player-killer)?
Although not a PK guild overall, there is a definite interest in PK activities
within the CoF. We can state emphatically that the PK elements of the guild
will maintain an honorable face in the PK world, and anyone who is a member
will not use speed-hack other cheats to defeat a foe. Additionally, we will not
grief-play. All the standards of the guild are in full-effect, whether PKing or not.
If I join, will you twink me? If I join,
will you give me 'uber item here'?
It's your sponsor's decision on how much to hand you, either in terms of service
or items. But it is important to know that we are not a guild of twinkers, nor
are we a guild of campers or item whores. We quest together, we die together,
we stand around and chat together, we have a strong web community where
thoughts and viewpoints are shared - we offer guidance, friendship, support,
and yes, often material support in your growth. However, if a free sword or
twinking is more important to you than those things, then we are probably not
the right home for you.
What is the PoF's Stance on Macroing?
The game's CoC takes precedence If they disallow any form of macroing, the CoF will
support that restriction. If your game does allow macroing, then these additional
standards apply:
Using any form of combat macro is unacceptable.
Using any macro that interferes with other players is unacceptable.
Use of trade macros and "self-training" macros are acceptable, as
long as they do not interfere with others.
The CoF has become the home to a handful of non-exploitive macro experts, willing to give advice.
Is the Call of Fate a good match for me?
There are several rules by which a guild member lives by. If you want to be in
our family, these rules will have to be ingrained in your heart and in your
head. They are what set us apart from many other guilds. The guidelines vary a
bit from world to world, depending on the specifics of life there (see the
various world portals for further details on guidelines for that realm),
however, they are all based on the Call of Fate Creed: Respect thy leaders,
respect thy fellows, respect thy friends, and respect thyself. If you don't
feel that this creed has a place in your game play, then we probably aren't a
good match for you.
Yes, we are playing games, but the statement that "it's just a game" that people
use when they are harming other players does not fly here. It may just be a game,
but the game is your interface to other *real* people. The game can be used to
lash out and hurt people, just as much as standing face to face with them, and
we will not tolerate overly selfish or hurtful behavior in our guild.
What sort of guild is the CoF? For
example, power leveling, questing, role-playing, etc.?
We have many different play styles going on at any given time, and it also tends
to lean one way or another depending on what world you are in (some games
leaning more toward PK, some more toward cooperative play). Our general stance
is one of moderation. We have those who enjoy role-playing to a great extent,
although not spouting overly flowery words; and we have those who enjoy power
gaming and shooting for XP or item goals. Most fit somewhere in between.
Overall, we most easily fit into the category of a questing guild. Allegiance
quest nights are always well supported, and our website is constantly updated
with quest events. We are very event driven and look forward to leading the way
into new discoveries every month! We are definitely not a twinking or item
camping guild. We feel that it's much better to earn your way in the world
without having too much handed to you.
What does it mean to be a member of the Call of Fate?
Yes, the CoF is a social group of friends. However, you can't be sworn in to
some other guild, or park inactive characters in CoF and assume that you are part
of the Call of Fate. We have a dedicated group of world leaders who work very hard
to keep their organizations committed to the spirit of the CoF under Ishamael Creed,
and if you are not sworn into an allegiance that bends its knee to that precept, then you
aren't in this guild.
There have been many times when folks have felt the need to take their lines elsewhere
for one reason or another, and there have been as many others that have felt the desire
to bring their lines in. The only constant in a large family like this one is change.
We're happy to see new folks come in, and we'll shake hands and give well wishes to
those that feel the need to go - but they must realize that they are *breaking* their
lines from the guild when they go. Friends and allies, yes - CoF members no.
The important thing to remember is that there are more worlds to come, and our goals
are to maintain bonds of friendship and mutual support well past the time that they power
the AC1 servers off, past Dark Age and Star Wars Galaxies and whatever else lies ahead of us.
There will be short term gains and losses as we go, but as long as we work hard and play
hard at being a guild, none of it will shake our resolve to maintain and grow this great
family of ours!
More questions?
If this FAQ has sounded good to you so far, but you have additional questions,
please seek out our membership and its leaders in the game you are interested
in playing by visiting the appropriate portal site from our main page. We look forward to meeting you!
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